
This changed when in 2015 the absolutely fantastic Humble Game Making Bundle hit, included in the bundle were coupons for classic RPG Maker engines, and among then was RPG Maker 2000 (for a whopping 90% off). The main recourse on this was no games could be sold, but it also meant that Enterbrain, the company that owns RPG Maker, weren’t interested in an official English release. Of course the big thing that was always an issue was that the version I used back then was an illegally translated version. I used it for many years to pass time and have fun making stuff that would never leave my hard drive. Overall, RPG Maker 2000 holds a very special place in my heart. For the time this worked well, since it meant fewer assets would be required when creating new graphics. Battles were front-view style, meaning your characters were not visible. Music was in midi format, and to this day many of the songs are fondly remembered by me. Graphical assets were separated by what type of asset they were, so when importing it was easy to know where to put things, or if you wanted to find an asset to look at in the RTP. The engine was presented in a low resolution style, similar to that of the 16-bit era of RPGs. The event tools of course were where most of the time was spent, as it was the event tools where you made NPC characters talk to you, doors, chests, and other things that involved what other engines had as code. Want to make a map? Then just draw like you would with a paint program.

Had some basic into to change like characters, classes or system messages? Go to the database and make those edits. The program used a simple interface that was easy to wrap your head around. Of course you could import your own assets to use, which was always the best idea if you wanted to take the program seriously and actually make something that you wanted to get noticed. The RTP contained all the default assets for the program, the graphics and audio files the system would use. In order for it to work you needed the editor and the Run Time Package (or RTP). RM2K was a surprisingly simple program to get the hang of the basics of. This isn’t about my project though, this about the program itself. This would turn into a thing where I vowed to make a completed game in the program that to this day has yet to be accomplished, as my ideas when I was younger I found rather dumb today, and as such many of my project ideas never saw fruition, let alone even a start. The demo game was simple, but enjoyable and rather silly, but it was enough to make me want to make my own game in the software. Included was a demo game he made which showed the various aspects of what the engine could easily do.ĭon’s Adventures Let’s Play By ShadowHawk2012, the demo that inspired my true love of the series.
#RPG MAKER XV STEAM KEY SOFTWARE#
A Russian guy going by Don Miguel translated the software into English (I would learn much later he was also partially responsible for RM95) and hosted it on his personal website. See back then, RPG Maker was a Japan exclusive program. What drew me in finally was the demo game. However once I got over the resolution drop that came with 2000, I wouldn’t look back. It was called “RPG Maker 2000.” Now I had known of RPG Maker before this, as I had spent a total of maybe an hour with the SNES versions, as well as a few minutes of RPG Maker 95. I would log onto the net as much as I could, which wasn’t often since back then being on dial up tied the phone line up, but at one point I came across a program that included this demo game that was made in the program. It was around the very early 2000’s (possibly as early as 1999) and my dad’s computer had NetZero dial up service.

With this in mind let us begin with it started for me, with a dude and a talking white cat.

Let me first say that I am not an advanced user of any of these programs, for the most part my usage of these has been for fun as a toy or hobby. This is an idea I’ve had for a while, but only now do I feel that it is right for me to make this piece.
#RPG MAKER XV STEAM KEY PC#
I’ve been a fan and user of RPG Maker for a long time, and with the latest version on PC nearing the 2 nd anniversary since release, I thought I’d write up my own personal retrospective of the series. This feeling wasn’t as pronounced before it was easy to publish your creation to a store front as it is now. While some stand outs exist (Like the superb “To the Moon”), the common perception of RPG Maker as a whole is on the negative side. This doesn’t mean the games are bad, just they all look alike. When someone brings up RPG Maker, most people now think about the loads of hastily made games thrown up on the Steam store with default assets and no real thought into making the game their own.
